Building (CLEAN) Godot 3.2.3 for 32 bit windows raises bugs

  Kiến thức lập trình

enter image description here

area_bullet.cpp
C:UsersRenDesktopgodot-3.2.3-stablecore/vector.h(66): error C2719: ‘p_elem’: formal parameter with requested alignment of 16 won’t be aligned
c:usersrendesktopgodot-3.2.3-stablemodulesbulletcollision_object_bullet.h(222): note: see reference to class template instantiation ‘VectorCollisionObjectBullet::ShapeWrapper’ being compiled
C:UsersRenDesktopgodot-3.2.3-stablecore/vector.h(86): error C2719: ‘p_val’: formal parameter with requested alignment of 16 won’t be aligned
scons: *** [modulesbulletarea_bullet.windows.opt.tools.32.obj] Error 2
scons: building terminated because of errors.

Upon reading further about this error, I think it’s because somehow Vector works differently between 64 and 32 bit windows so I’d have to rewrite something there. If anyone could help, that’d be greatly appreciated….

I tried copying from earlier build (3.0) that worked for me without a problem, but doesn’t work. The only reason I need 3.2.3 or any later is because I need to be able to make projects for GLES2, and 3.0.0 doesn’t support it…

New contributor

Oosuke Ren is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

Theme wordpress giá rẻ Theme wordpress giá rẻ Thiết kế website

LEAVE A COMMENT